My Work - Game and Experience Design

Games

Here Comes The Sun: A flash game designed and developed in 48 hours for the 2011 IGDA Global Game Jam. First place winner in the Pittsburgh chapter of the GGJ.

Balloon Man: A flash game designed and developed in 48 hours for the 2009 IGDA Global Game Jam.

Happy Happy Doom Fall: Third place winner at the Wild Pockets Game Jam, designed and developed in 24 hours.

BVW - Building Virtual Worlds: Five Virtual Worlds designed for a graduate course.

Game Design - Course: Project-based Graduate course focused on the design and implementation of games in several formats.

Projects

Depero Futuristi: A 15 week project with the goal of developing a digital puppeteering tool in order to reimagine a Futurist ballet from 1918. Presented in Italy, New York, Las Vegas, Seoul, Pittsburgh and Singapore.

Giacomo Balla's Fireworks: A 3D recreation of Giacomo Balla's 1910 Feu D'Artifice piece, originally concieved as a ballet of lights.

ZooXXI: A 15 week project with the goal of uninventing the current notion of Zoos and reinventing it for the 21st Century. Developed in Barcelona, Spain, with a local client.

Chautauqua Interactive: A 15 week project with the goal of designing and putting on an interactive theater performance where technology is used to provide the audience members with agency. Presented at Carnegie Mellon University in Fall 2009.

Written Work

Design Blog.

Entertainment Technology: pieces written for the Entertainment Technology Fundamentals class.