My Work

Game and Experience Design

Depero Futuristi: A 15 week project with the goal of developing a digital puppeteering tool in order to reimagine a Futurist ballet from 1918.

Chautauqua Interactive: A 15 week project with the goal of designing and putting on an interactive theater performance where technology is used to provide the audience members with agency.

Game Design - Course: Project-based Graduate course focused on the design and implementation of games in several formats.

Balloon Man: A flash game designed and developed in 48 hours for the 2009 IGDA Global Game Jam.

BVW - Building Virtual Worlds: Five Virtual Worlds designed for a graduate course.

Happy Happy Doom Fall: Third place winner at the Wild Pockets Game Jam, designed and developed in 24 hours.

Written Work: documents written for the Entertainment Technology Fundamentals class.