My Work

Game Design

Game Design is a graduate course based on prototyping and iteration. Students are given an assignment every one or two weeks, and are organized into playtesting groups. They must then design and develop games based on different constraints and iterate on them, documenting the process thoroughly.

Below are links to the assignments that have been completed for the Game Design course. All documents are in PDF format.

Redesigning Hopscotch. The course's first assignment is to redesign Hopscotch. Over the period of one week, students must come up with at least 50 possible redesign ideas, flesh out three of them and implement one. The game must be iterated upon at least three times.

Design Toolbox. A Google Spreadsheet containing every game I have ever played. There are some that I have missed, no doubt, and there are others whose names are in Spanish, impossible to translate. Some of them you may not recognize because I have dared to translate them, for which I feel a bit guilty. I try to keep it up to date as much as I can, as well as comment on each game to some degree.

Dice Game.. A two week-long assignment with the goal of designing a dice game that had to go through at least 12 playtesting sessions and iterations. Special emphasis had to be made on interpreting playtester's feedback. I desgined a spaceship combat game that required players to trap their opponents inside triangular energy fields in a hexagonal board.

Adventure Game. This assignment requierd students to design a three hour-long adventure campaign for any tabletop roleplaying system, and run it for three players. I created a new setting, loosely based on White Wolf's World of Darkness, and used White Wolf's d10 system to run my campaign. The final report includes an analysis of Interest Curves drawn by each player, as well as a moment analysis for the campaign.