A bit more than a week ago I had the pleasure of participating on IGDA’s first Global Game Jam and had a very good experience. The event kicked off with this brilliant keynote by Kyle Gabler and so we were off into our 48-hour design and development adventure.
It took us quite a while to finalize our concept and game idea, but when it happened, it was one of those magical moments where you just know everyone is on board. And when everyone is on board, I always find myself engulfed by this feeling that nothing can go wrong.
This time, though, there was plenty of room for a bunch of things to go wrong. We were working with Flash and did not have a Flash programmer, for example, and our two artists (me included) did not really have much experience with Photoshop (or Illustrator, for that matter).
However, everything started working out slowly. Concept art looked promising, early music finds were good, and general vibe was definitely good. We were making relatively good time and coming up with something we all liked.
And then it happened. We realized it, completely out of nowhere. We were making an art game.