Posted: February 23rd, 2010 | Author: fsouki | Filed under: Personal Projects | Tags: Art In America, Depero Futuristi, ETC, Istituto Italiano di Cultura, Performa 09 | No Comments »
Balli Plastici will be presented in Washington DC at the Istituto Italiano di Cultura this coming Friday, February 26th, as part of the Fortunato Depero 50 exhibit.
The project was originally presented at the Museum of Art and Design in New York as part of the Performa 09 festival and has since obtained positive reviews from New York Magazine and the Art in America magazine.
You can learn more about the software we created and used to craft the performance here. You can learn more about the semester-long project here.
Be sure to check it out if you’re in the DC area!
Posted: February 18th, 2010 | Author: fsouki | Filed under: Personal Projects | Tags: Art In America, Depero Futuristi, ETC, Performa 09 | No Comments »
My project from last semester, Depero Futuristi, got featured in the Art In America magazine. The review is very positive and highlights our demonstration of the software we developed as the high point of our presentation in New York. Check it out!

Article Scan
Posted: November 24th, 2009 | Author: fsouki | Filed under: Personal Projects | Tags: Depero Futuristi, ETC, Performa 09 | 2 Comments »
The project I’m currently working on, Depero Futuristi, just got featured as one of the best performances of the Performa 09 festival. We presented a digital reimagining of Balli Plastici, a 1918 puppet ballet, followed by a live demo of the software we developed in order to create the video performance. We had close to a hundred people show up and got a very positive reaction.
Read about the project here and here.
Check out the Performa website.
Posted: August 30th, 2009 | Author: fsouki | Filed under: Game Design | Tags: EA, ETC, Henry Hatsworth, Kyle Gray | No Comments »
I had been wanting to play Henry Hatsworth for a while before I finally got the chance, and so when I did I realized that I had a lot of things to say about it. First I talked a bit about the flow of the game and then I posted a note about its starting screen. After the latter got featured in Gamasutra, I received a surprise email from none other than Kyle Gray himself.
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