Thoughts on Experience, Game and general design.

inFAMOUS and the Illusion of Choice

Posted: June 28th, 2009 | Author: fsouki | Filed under: Game Design | Tags: , , , | No Comments »

This piece will spoil a big part of inFAMOUS and even a bit of Bioshock So be warned. SPOILERS below.

The general consensus is that it’s healthy to stay away from the notepad when hotheaded, inflamed or when in any other situation when reason might be compromised. But for games, and storytelling, I feel like the exact opposite may be best.

I have just finished playing through inFAMOUS and I’m ready to speak my mind - hot as it might be.
Read the rest of this entry »


How Twitter will revolutionize the bus system

Posted: June 10th, 2009 | Author: fsouki | Filed under: Life Design | Tags: | No Comments »

I have no idea if this is already implemented anywhere in the world but I tried a quick search and didn’t find it.

This is how Twitter will make bus transportation infinitely better.

Here’s the plan. PAT, please take note. Read the rest of this entry »