inFAMOUS and the Illusion of Choice
Posted: June 28th, 2009 | Author: fsouki | Filed under: Game Design | Tags: Bioshock, Choices, inFAMOUS, Story | No Comments »This piece will spoil a big part of inFAMOUS and even a bit of Bioshock So be warned. SPOILERS below.
The general consensus is that it’s healthy to stay away from the notepad when hotheaded, inflamed or when in any other situation when reason might be compromised. But for games, and storytelling, I feel like the exact opposite may be best.
I have just finished playing through inFAMOUS and I’m ready to speak my mind - hot as it might be.
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