Archive for June, 2009

inFAMOUS and the Illusion of Choice

Jun 28 2009 Published by fsouki under Game Design

This piece will spoil a big part of inFAMOUS and even a bit of Bioshock So be warned. SPOILERS below.

The general consensus is that it’s healthy to stay away from the notepad when hotheaded, inflamed or when in any other situation when reason might be compromised. But for games, and storytelling, I feel like the exact opposite may be best.

I have just finished playing through inFAMOUS and I’m ready to speak my mind – hot as it might be.
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How Twitter will revolutionize the bus system

Jun 10 2009 Published by fsouki under Life Design

I have no idea if this is already implemented anywhere in the world but I tried a quick search and didn’t find it.

This is how Twitter will make bus transportation infinitely better.

Here’s the plan. PAT, please take note. Continue Reading »

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