Game mechanics: the literal, the metaphoric and the abstract
Posted: April 20th, 2009 | Author: fsouki | Filed under: Game Design | Tags: Game mechanics, Metaphors, Rod Humble | No Comments »Wherever we go, we are surrounded by game mechanics. We carry them with us, we create them and we interact with them. Life itself can be mapped into any number of game genres – resource management? Check! Platformer? Sure! Strategy RPG? Why not?! – the world itself, it seems, is the best place to find inspiration for mechanics. This is why we usually speak of metaphors when we talk about game mechanics.
The concept of the metaphor comes into play when we attempt to translate real life mechanics into game mechanics (and vice versa) and I will get to it later; but before we even have to think of the metaphor we must first be able to identify the mechanics themselves. Read the rest of this entry »