My Work
BVW Round 2 - Deep Sea Cleaners
Deep Sea Cleaners was an underwater exploration game developed for the Jam-O-Drum. Design constraints were to develop a virtual world where "Create a consistent, highly interactive, and engaging experience that lets guests feel like they have a lot of freedom in the choices they make".
Mechanics: The team broke the typical Jam-O-Drum four-player interaction to focus on a two-player co-operative interaction. One player got to steer and move the submarine, while the secondary player controlled a crane used to pick up items from the ocean floor.
Story: Players control a submarine on a quest to retreive barrels of hazadous materials scattered on the ocean floor.
My Role: Texture Artist. The whole team participated in general design.
Read about design decisions made for Deep Sea Cleaners
Deep Sea Cleaners was created alongside Charles Daniel, Dyala Kattan-Wright and Jae Choi.